<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="http://www.nighthound.net/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="http://www.nighthound.net/feed.php">
        <title>NightHound's Space</title>
        <description></description>
        <link>http://www.nighthound.net/</link>
        <image rdf:resource="http://www.nighthound.net/lib/tpl/gunmetal/images/favicon.ico" />
       <dc:date>2012-05-20T15:13:53-04:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=2012:java_screensaver&amp;rev=1327566746&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=showcase:start&amp;rev=1327560081&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=projects:spacers:lifecycle&amp;rev=1325212239&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=projects:spacers:start&amp;rev=1325212001&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=projects:start&amp;rev=1325199400&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=projects:touchpaint.net&amp;rev=1319329261&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=projects:last_stand:start&amp;rev=1319327208&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=projects:lacuna:release_schedule&amp;rev=1318998367&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.nighthound.net/doku.php?id=projects:lacuna:submenu&amp;rev=1318997295&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://www.nighthound.net/lib/tpl/gunmetal/images/favicon.ico">
        <title>NightHound's Space</title>
        <link>http://www.nighthound.net/</link>
        <url>http://www.nighthound.net/lib/tpl/gunmetal/images/favicon.ico</url>
    </image>
    <item rdf:about="http://www.nighthound.net/doku.php?id=2012:java_screensaver&amp;rev=1327566746&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-01-26T03:32:26-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>2012:java_screensaver - created</title>
        <link>http://www.nighthound.net/doku.php?id=2012:java_screensaver&amp;rev=1327566746&amp;do=diff</link>
        <description>[Java Storm Screensaver]

Goal: Create a Windows based screensaver in Java using Java2D with hardware accelerated images. 

Issues

Hardware acceleration is important in this kind of application, software rendering which gives 70ms per frame with hardware we get 13ms per frame. Unfortunately there is no easy way to enable hardware acceleration for the Java2D pipeline. There a certain VM arguments that can be used to enable unsupported OpenGL pipelines for Graphics. But these make it difficult to…</description>
    </item>
    <item rdf:about="http://www.nighthound.net/doku.php?id=showcase:start&amp;rev=1327560081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-01-26T01:41:21-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>showcase:start - created</title>
        <link>http://www.nighthound.net/doku.php?id=showcase:start&amp;rev=1327560081&amp;do=diff</link>
        <description>2012

	*  Java Screensaver using Java2D for Windows based clients</description>
    </item>
    <item rdf:about="http://www.nighthound.net/doku.php?id=projects:spacers:lifecycle&amp;rev=1325212239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-12-29T21:30:39-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>projects:spacers:lifecycle - created</title>
        <link>http://www.nighthound.net/doku.php?id=projects:spacers:lifecycle&amp;rev=1325212239&amp;do=diff</link>
        <description>Game Engine

	*  Loading Images and Sprites
	*  Moving Sprites using physics (Box2D)
	*  World - Local coordinate system (ship in middle (how stuff moves around))
	*  ? Ability to set graphics layers
		*  Background (Parallax scrolling star field)
		*  Sprites (Planets, Ships, Stations, Asteroids, etc.)</description>
    </item>
    <item rdf:about="http://www.nighthound.net/doku.php?id=projects:spacers:start&amp;rev=1325212001&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-12-29T21:26:41-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>projects:spacers:start - edited: better description, added: lifecycle link</title>
        <link>http://www.nighthound.net/doku.php?id=projects:spacers:start&amp;rev=1325212001&amp;do=diff</link>
        <description>A 2D top-down spaceship shooter in a procedurally generated universe. Single and multiplayer cross-platform using Java.

Lifecycle

Status

Phase: Engine prototype

History

29/12/2011: Java prototype started

29/11/2011: WebGL prototype stopped due to browser patent/development war's (video[theora vs h264], audio[mp3 vs ogg], 2D/3D acceleration[directx vs webgl])

18/11/2011: WebGL prototype started</description>
    </item>
    <item rdf:about="http://www.nighthound.net/doku.php?id=projects:start&amp;rev=1325199400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-12-29T17:56:40-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>projects:start - added active category, and spacers</title>
        <link>http://www.nighthound.net/doku.php?id=projects:start&amp;rev=1325199400&amp;do=diff</link>
        <description>This is my project page it contains all my projects that I have started, finished, or thought about doing. Some of my more prominent projects can be linked to from above but what follows is the complete list.

Active:

	*  Spacers

Finished:

	*  Eve Online mining bot</description>
    </item>
    <item rdf:about="http://www.nighthound.net/doku.php?id=projects:touchpaint.net&amp;rev=1319329261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-22T20:21:01-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>projects:touchpaint.net - added tools and pallet</title>
        <link>http://www.nighthound.net/doku.php?id=projects:touchpaint.net&amp;rev=1319329261&amp;do=diff</link>
        <description>Similar to Paint in Windows 7 but optimised for touch. Has layers and the ability to add new brushes using a plug-in system. Possibly allow GIMP plugins to be used to vastly increase is capabilities. Easy to use colour picker that is optimised for touch (big buttons). Ability to set layer opacity and/or fill. Anti-alias selection for brushes.</description>
    </item>
    <item rdf:about="http://www.nighthound.net/doku.php?id=projects:last_stand:start&amp;rev=1319327208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-22T19:46:48-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>projects:last_stand:start - added journey</title>
        <link>http://www.nighthound.net/doku.php?id=projects:last_stand:start&amp;rev=1319327208&amp;do=diff</link>
        <description>Based on Metro 2033 at least in part with the power system for using devices and weapons. The shooter will be first person and require players running around and shooting the zombie like creatures to survive. As development progress multiplayer will be added that is co-operative in nature but will allow the players to fight and defeat each other using friendly fire as well as using the zombies to attack a specific player. The power system will provide power for the flash light, night, or heat vi…</description>
    </item>
    <item rdf:about="http://www.nighthound.net/doku.php?id=projects:lacuna:release_schedule&amp;rev=1318998367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-19T00:26:07-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>projects:lacuna:release_schedule - cleaned up and made goals clearer</title>
        <link>http://www.nighthound.net/doku.php?id=projects:lacuna:release_schedule&amp;rev=1318998367&amp;do=diff</link>
        <description>Core mechanics POC

This prototype will test if the core mechanics are enough to keep players interested and to see where the game will go from there with input from others.

Goal:

	*  Combat system
		*  Weapons 
			*  Missiles - ammo uses inventory space
			*  Lasers - use energy
			*  Mines - limited</description>
    </item>
    <item rdf:about="http://www.nighthound.net/doku.php?id=projects:lacuna:submenu&amp;rev=1318997295&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-19T00:08:15-04:00</dc:date>
        <dc:creator>nighthound</dc:creator>
        <title>projects:lacuna:submenu - created</title>
        <link>http://www.nighthound.net/doku.php?id=projects:lacuna:submenu&amp;rev=1318997295&amp;do=diff</link>
        <description>*  Lacuna
	*  Release Schedule
	*  Misc unsorted ideas</description>
    </item>
</rdf:RDF>

